On Microsoft Windows, all instruments and configurations are stored in the Air Manager folder in C:/users/your username/When you want to move the installation to a new computer, you will have to copy this Air Manager folder to the new computer.See this page for information on how to reset your license. Please be sure to follow each and every step carefully.
The number of resets per license is limited because our software uses an offline licensing system. This means that, after the license has been activated, the computer does not have to be connected to the internet to verify the license. Therefore there has to be a limit. If you happen to run into the limit of 3 resets, then please send in a support ticket.
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Use this procedure when the computer you want to install MathWorks products on does not have an Internet connection. However, you need an Internet connection to the get the File Installation Key and license file, and to download the installer.
Activate and obtain your license file and get the file installation key using the License Center. If you are using an organizational license, get the files from your administrator. If you are using a trial license, go to
Go to the Install and Activate tab. If you have not activated a computer for this license yet, click Activate to activate the license, download the license file, and get the file installation key.
Get the product installer and product files using the procedure in Download Products Without Installing. Make sure you follow step 6 for moving the installation files along with the license file and file installation key to the target computer.
If you get a message saying that the key is invalid for the release you are trying to install, see your administrator or go to the License Center to get the files for the File Installation Key you have. If you are using a trial license, go to
Internet connection, acceptance of End User Access and License Agreement, an EA account and registration with the enclosed serial code required to play. Registration is limited to one EA Account per copy and is non-transferable. EA online terms & conditions can be found at www.ea.com. You must be 13+ to register online. EA may terminate online services after 30 days notice posted on www.ea.com.**To use BattleForge Points, you must have an EA Account and have registered your copy of BattleForge game. BattleForge Points may be redeemed for BattleForge Content only. BattleForge Points cannot be sold or transferred, and cannot be exchanged for cash or for any other goods and services, other than expressly permitted within the BattleForge game. BattleForge Points are non-refundable. The term of your BattleForge Points license ends on the day that your access to the BattleForge Points, or your EA Account is cancelled, suspended or terminated, or your BattleForge Points expire. If you have not used your BattleForge Points or EA Account for twenty four (24) months or more and your account has a BattleForge Points balance, your BattleForge Points will expire and your account may be cancelled for non-use.
DTI is focusing on delivering next-generation content which will raise the bar for quality and provide an even greater level of entertainment to its 62 airline partners. DTI is committed to signing license agreements with world class companies, such as EA; in an effort make available the hottest next-generation content for In-Flight Entertainment.
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2.1 Grant to Omniverse Products. Subject to the terms of this license and payment of fees (where applicable), NVIDIA grants you a non-exclusive, non-transferable, non-sublicensable (except as described in this license) license to use the NVIDIA Omniverse Products as follows:
Install and use copies of the Launcher, Nucleus, Connectors, Apps, Kits, Batch, Extensions Content, and Utility Tools subject to the applicable limitations of your license (for example, your license type and duration),
Modify and create derivative works of source code provided by NVIDIA as part of the Apps and Extensions, and any Public Distribution (i.e., intended for Omniverse Licensees generally) which includes Apps and Extensions (including as modified by you under this license) must take place either through the Exchange or through a fork of the Omniverse GitHub Repository,
2.2 Terms for Third-Party Published Content On Omniverse, users may find content from third party publishers, as available from time to time. NVIDIA encourages you to review the license, privacy statements and other documents (as applicable) for the Third-Party Published Content that you choose to obtain, including so that you can understand how the provider may collect, use and share your data. When you obtain Third-Party Published Content delivered by NVIDIA, NVIDIA may also share your registration information and information about your use with the third-party provider. NVIDIA is not responsible for the licenses, privacy statements or practices of other companies or organizations.
Omniverse Products obtained by individuals from the Omniverse Website under this license may be used commercially, provided however that (a) an authorized user can only use Nucleus, Connectors, Apps and Kits with one other individual in your entity or its affiliates to create Project Content without purchasing Subscription Licenses and (b) use of Batch by an individual is limited to two GPUs. For clarity, an entity and its affiliates may have multiple groups of up to two individuals creating Project Content without purchasing Subscription Licenses. Omniverse Enterprise Subscription Licenses are required for an authorized user to use Nucleus, Connectors, Apps and Kits with three or more individuals in your entity or affiliates to create Project Content. The License Portal contains Omniverse Products available under Subscription Licenses.
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